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Coding Portfolio

Thank you for visiting my coding portfolio. This is a showcase of my personal projects and some commissions that I've done for other developers. The source code can be seen when you click on the titles. Enjoy!

Character Customization

A Character Customization System that I've made for a Demon Slayer Game. Saves to whatever file you've selected.

Only one frame was made and duplicated over a UI Grid Layout. The amount of Robux to donate is based on the text for dynamic use.

Click a plate to grab the food item. When you click with the food item in your hand, an eating animation plays and destroys the food item when a certain keyframe is reached.

Mannequins to try on clothing and buy from. VIP and Employee Doors that are able to enter with GamePasses. As well as Coffee Machines with buttons.

A carefully choreographed sequence of code to make an intro for my new up-and-coming game, Ro-Racing.

Orders the top players' scores. A very neat Gui I made and also has a second leaderboard your friends!

An environment that changes based on the Playback Loudness of the sound. Played on the client to gain the most synchronized feel.

This intro plays every time you enter the game. Has background music, tweening Guis, and interactive Guis that pop up and out when you hover over them!

Constant acceleration along with some cool drift mechanics! The engine volume and playback speed are all dependent on your car speed to give the engine sound a spark of realism.

Nametags that show your name as well your rank in the group. Certain ranks can get rainbow tags, as seen above.

The separate doors are welded to a pivot part (like a hinge on a normal door) that rotates using LERP (Linear Interpolation) techniques.

When you touch the teleport part, a menu will pop-up of where you would like to go. After selecting a location, the server will find the part with the associated name.

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